NPC · Core definition
Template Goblin Lobber
Abstract
Template_Goblin_LobberParameters16
Derived NPCs2
NPCs based on this definition
Parameters
| Parameter | Value | Description |
|---|---|---|
Appearance | Goblin_Lobber | Model to be used |
DropList | Drop_Goblin_Lobber | Drop Items |
ViewRange | 15 | View range |
ViewSector | 180 | View sector |
HearingRange | 8 | Hearing range |
SmellRange | 8 | Smell range |
AlertedRange | 15 | A range within which the player can be seen/sensed when the NPC is alerted to their presence |
AlertedTime | [1,1] | The duration for which the NPC is alert before switching to attack |
TargetGroups | ["Goblin"] | Beacon target groups |
AttitudeGroup | Goblin | This NPCs attitude group |
IdleMotionComponent | Component_Instruction_Intelligent_Idle_Motion_Wander | The motion component to use when idling. Allows path following instead of normal wander |
MaxHealth | 100 | Max health for the NPC |
IsMemory | false | Defines if the NPC is a memory |
MemoriesCategory | Other | Defines the category of the memory |
MemoriesNameOverride | Overrides the memory name if set | |
NameTranslationKey | server.npcRoles.Template.name | Translation key for NPC name display |
Identifiers and data source
| Entity id | Template_Goblin_Lobber |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Intelligent/Aggressive/Goblin/Templates/Template_Goblin_Lobber.json |
| Component class | — |
Data source: HytaleDB snapshot 0.6.8-80059944 (Hytale 0.6.8), locale en-US. See data details.