Template Spirit

NPC · Core definition

Template Spirit

AbstractTemplate_Spirit
Parameters23

Parameters

ParameterValueDescription
AppearanceSpirit_RootModel to be used
ViewRange20View range
ViewSector180View sector
AlertedRange30A range within which the player can be seen/sensed when the NPC is alerted to their presence
DropListEmptyDrop Items
MaxSpeed5Maximum walking speed
LeashDistance20How far to move before leashing
AttackSequenceComponent_Instruction_Attack_Sequence_SpiritThe attack sequence to use in combat
AttackDistance8The distance at which an NPC will execute attacks
DesiredAttackDistanceRange[5,8]Desired attack distance range
TargetSwitchTimer[5,5]Minimum time the NPC will be locked onto a single target before switching
TargetRange10The distance the target needs to be within to maintain priority over other targets while in combat
RelativeChaseSpeed0.8The relative chase speed when pursuing a target
AttitudeGroupEmptyThis NPCs attitude group
CombatRelativeTurnSpeed1.5Modifier that decides turn speed difference in combat
MaxHealth100Max health for the NPC
DeathParticlesEffect_DeathThe particle system that spawns when the NPC's corpse disappears.
DropDeathItemsInstantlyfalseWhether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears.
DeathAnimationTime1.5The time it takes for this NPC's corpse to disappear.
IsMemoryfalseDefines if the NPC is a memory
MemoriesCategoryOtherDefines the category of the memory
MemoriesNameOverrideOverrides the memory name if set
NameTranslationKeyserver.npcRoles.Template.nameTranslation key for NPC name display
Identifiers and data source
Entity idTemplate_Spirit
Name key—
Source fileServer/NPC/Roles/_Core/Templates/Deprecated/Template_Spirit.json
Component class—

Data source: HytaleDB snapshot 0.6.8-80059944 (Hytale 0.6.8), locale en-US. See data details.