Template Swimming Aggressive

NPC · Core definition

Template Swimming Aggressive

AbstractTemplate_Swimming_Aggressive
Parameters22
Derived NPCs2

NPCs based on this definition

Parameters

ParameterValueDescription
AppearanceShark_HammerheadModel to be used
DropListEmptyDrop Items
FlockArray["Template_Swimming_Aggressive"]Array containing NPCs for this flock type
ViewRange8The view range of the NPC
ViewSector360The view sector of the NPC
HearingRange4The hearing range of the NPC
AlertedRange15Range within which the NPC will keep following to attack or aggro if attacked
AbsoluteDetectionRange1The range at which a target is guaranteed to be detected. If zero, abosulte detection will be disabled.
AlertedTime[3,5]How long to wait in an alerted or threatening state before switching to active combat.
MaxHealth100Max health for the NPC
AttackShark_Hammerhead_BiteThe attack sequence to use in combat
AttackRange3The range at which the NPC will attack targets
AttackPauseRange[1,1.5]The time delay range between consecutive attacks
DefaultNPCAttitudeIgnoreThe default attitude towards players
DefaultPlayerAttitudeHostileThe default attitude towards NPCs
DeathParticlesEffect_DeathThe particle system that spawns when the NPC's corpse disappears.
DropDeathItemsInstantlyfalseWhether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears.
DeathAnimationTime2The time it takes for this NPC's corpse to disappear.
IsMemoryfalseDefines if the NPC is a memory
MemoriesCategoryOtherDefines the category of the memory
MemoriesNameOverrideOverrides the memory name if set
NameTranslationKeyserver.npcRoles.Template.nameTranslation key for NPC name display
Identifiers and data source
Entity idTemplate_Swimming_Aggressive
Name key—
Source fileServer/NPC/Roles/_Core/Templates/Template_Swimming_Aggressive.json
Component class—

Data source: HytaleDB snapshot 0.6.8-80059944 (Hytale 0.6.8), locale en-US. See data details.